Gauk
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« on: October 30, 2017, 07:36:47 pm » |
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This is an interesting question. Basically, I will thole an electronic reconstruction if the work is something I really want to hear badly. So if I had a special interest in Eduard Artemiev, I'd be grateful for this link - and I have heard worse.
But it brings me to a related topic, which is music for computer games. This is big business now, and getting to be comparable to film music. You may recall the hoo-hah about the "Hiroshima Symphony" - the guy who apparently DID compose the work was listed as being a games music composer by profession. Long gone are the days when computer games were put together by some teenager in his bedroom, with a beepy tune for soundtrack. Today's games have big budgets, and there are some clever people writing the music for them.
Often a big-name game will have a full orchestral score with one or two hours of music in total, and if one scrutinises the credits one can see that, yes, an orchestra (and often a choir) were the performers. But I have also heard it said that sometimes there is no orchestra, and the music is performed on a synthesiser using samples. If so, it suggests that with a big enough budget, one can get a much more realistic sound than comes out of, say, a play-through in Sibelius. I should see if I can find an example.
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